<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="kouppaEC750">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	<storeData>
        <name>            
			<en>CX35B Standard Bucket</en>
        </name>
        <specs>
            <combination>Case EX35B</combination>
        </specs>
        <image>store_bucket1.dds</image>
        <price>5400</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CaseCE</brand>
        <category>misc</category>
    </storeData>
	<base>
        <typeDesc>$l10n_typeDesc_excavatorTool</typeDesc>
        <filename>Bucket1.i3d</filename>
        <size width="2.5" length="2"/>
        <components>
            <component centerOfMass="0 0 -0.1" solverIterationCount="10" mass="300"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>
	
	<attachable>
		<inputAttacherJointConfigurations>	
			<inputAttacherJointConfiguration name="Hard Attach" price="0">
				<inputAttacherJoint node="attacherJointBucket" hardAttach="true" jointType="cxBuckets" />
            </inputAttacherJointConfiguration>
			<inputAttacherJointConfiguration name="Delayed" price="0">
				<inputAttacherJoint node="attacherJointBucket" jointType="cxBuckets" isDefaultLowered="true" />
            </inputAttacherJointConfiguration>
        </inputAttacherJointConfigurations>
    </attachable>

    <ai supportsAIJobs="false">
<agentAttachment/>
</ai>
	
	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
               <foldingParts posDirectionText="Add Collisions" negDirectionText="Remove Collisions" startAnimTime="0">
			<foldingPart animationName="collisions" speedScale="1"/>
        </foldingParts>
              </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
		<animation name="collisions">
            <part node="BucketCollitions" startTime="0" endTime="0.1" startScale="1 1 1" endScale="0 0 0"/>   
		</animation>
    </animations>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="LITER" fillTypeCategories="SHOVEL" capacity="800" >
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" allSidePlanes="false" maxAllowedHeapAngle="30" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <loadInfos>
            <loadInfo>
                <node node="fillVolumeLoadNode" width="1.3" length="0.1" />
            </loadInfo>
        </loadInfos>

        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadNode" width="1.3" length="0.1" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="dischargeNode" fillUnitIndex="1" emptySpeed="4640" >
            <raycast node="dischargeNode" maxDistance="30" useWorldNegYDirection="true" yOffset="2"/>
            <info width="0.5" length="0.5" zOffset="0.5"/>

            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="emitterShape" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="grainEffect" materialType="unloading" fadeTime="0.5" alignXAxisToWorldY="true" />
                </effectNode>
                <effectNode effectNode="smokeEffect" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <shovel>
        <shovelNode node="pickUpNode" fillUnitIndex="1" loadInfoIndex="1" width="0.3" length="0.3" yOffset="-0.1" needsMovement="true" maxPickupAngle="150"/>
        <dischargeInfo node="dischargeNode" minSpeedAngle="105" maxSpeedAngle="130" />
    </shovel>

	 <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-0.8" maxZ="2.2" yOffset="-0.3"/>
    </foliageBending>

    <tensionBeltObject>
        <meshNodes>
			<meshNode node="mArmBucket"/>			
        </meshNodes>
    </tensionBeltObject>
    
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	
<i3dMappings>
  <i3dMapping id="mainCompomentBucket" node="0>" />
  <i3dMapping id="mainVisBucket" node="0>0" />
  <i3dMapping id="BucketCollitions" node="0>0|0" />
  <i3dMapping id="col.001" node="0>0|0|0" />
  <i3dMapping id="col.003" node="0>0|0|1" />
  <i3dMapping id="col.004" node="0>0|0|2" />
  <i3dMapping id="col.005" node="0>0|0|3" />
  <i3dMapping id="col.006" node="0>0|0|4" />
  <i3dMapping id="col.007" node="0>0|0|5" />
  <i3dMapping id="col.008" node="0>0|0|6" />
  <i3dMapping id="col.009" node="0>0|0|7" />
  <i3dMapping id="col.010" node="0>0|0|8" />
  <i3dMapping id="attacher" node="0>0|1" />
  <i3dMapping id="attacherJointBucket" node="0>0|1|0" />
  <i3dMapping id="bodyBucket" node="0>0|2" />
  <i3dMapping id="mArmBucket" node="0>0|2|0" />
  <i3dMapping id="fillnodes" node="0>0|3" />
  <i3dMapping id="exactFillRoot" node="0>0|3|0" />
  <i3dMapping id="exactFillRootNode" node="0>0|3|0|0" />
  <i3dMapping id="levelerNode" node="0>0|3|1" />
  <i3dMapping id="pickUpNode" node="0>0|3|2" />
  <i3dMapping id="effectNodeRot" node="0>0|3|3" />
  <i3dMapping id="grainEffect" node="0>0|3|3|0" />
  <i3dMapping id="smokeEffect" node="0>0|3|3|1" />
  <i3dMapping id="emitterShape" node="0>0|3|4" />
  <i3dMapping id="dischargeNode" node="0>0|3|5" />
  <i3dMapping id="fillVolumetrans" node="0>0|3|6" />
  <i3dMapping id="fillVolume" node="0>0|3|6|0" />
  <i3dMapping id="fillVolumeLoadNode" node="0>0|3|7" />
  <i3dMapping id="fillVolumeUnloadNode" node="0>0|3|8" />
</i3dMappings>
</vehicle>
